Research

Journals and Book Chapters

1.     Clark, D. B., Nelson, B., Chang, H., D’Angelo, C. M., Slack, K. & Martinez-Garza, M., (in press/prepublication version available online at Computers and Education). Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States. Computers and Education.

2.     Clark, D. B., & Martinez-Garza, M. (in press). Prediction and explanation as design mechanics in conceptually-integrated digital games to help players articulate the tacit understandings they build through gameplay. C. Steinkuhler, K. Squire, & S. Barab (Eds.), Games, learning, and society: Learning and meaning in the digital age. Cambridge: Cambridge University Press.

3.     Martinez-Garza, M., Clark, D. B., Nelson, B., Slack, K., & D’Angelo, C. (submitted). Assessing students’ intuitive understanding of physics through gameplay data. Manuscript submitted for publication.

4.     Clark, D. B., Nelson, B., Sengupta, P., D’Angelo, C. M., & Martinez-Garza, M., (submitted). Digital simulations, games, and science learning: Research across the NRC strands of science proficiency.

5.     Nelson, B., Slack, K., Kim, Y., Foshee, C., Clark, D., Ketelhut, D., & Martinez-Garza, M. (in preparation). Visual signaling in high and low information search educational game environments.

6.     Clark, D. B., Martinez-Garza, M., Nelson, B., & Slack, K. (in preparation). Design principles for conceptually-integrated games.

7.     Slack, K., Nelson, B., Clark, D., & Martinez-Garza, M. (in preparation). Design for learning in an educational game, embracing and enhancing thoughtful play and tacit understanding.

Presentations

1.     Clark, D. B., Nelson, B., Chang, H., D’Angelo, C. M., Slack, K., & Martinez-Garza, M.,  (2011). Exploring Newtonian Mechanics in a Conceptually-Integrated Digital Game: Comparison of Learning and Affective Outcomes for Students in Taiwan and the United States. Paper presented at the Games, Learning, & Society Conference 7.0, Madison, WI.

2.     Martinez-Garza, M., Clark, D. B., Nelson, B., Slack, K., & D’Angelo, C. (2011, June). Novel approaches to gameplay data analysis as an assessment of learning. Paper presented at the Games, Learning, & Society Conference 7.0, Madison, WI.

3.     Clark, D. B., Nelson, B., Martinez-Garza, M., Slack, K., & Garvey, D. (2011). Scaffolding Student Metacognition About Connections Between Intuitive Ideas and Formal Concepts In Conceptually-Integrated Digital Games. To be presented at the Jean Piaget Society 2011 meeting. Berkeley, CA.

4.     D’Angelo, C. M. (2011). Analyzing STEM thinking with epistemic network analysis. Paper presented at the Cyberlearning Tools for STEM Education Conference. Berkeley, CA. 

5.     Slack, K., Nelson, B., Clark, D. B., & Martinez-Garza, M. (2011). Model-Based Thinking in the Scaffolding Understanding by Redesigning Games for Education (SURGE) Project. Poster presented as part of a structured poster session at the American Educational Research Association (AERA) 2011 meeting. New Orleans, LA.

6.     Martinez-Garza, M., Clark, D. B., Nelson, B., & Slack, K. (2011). Assessing Students' Intuitive Understanding of Physics Through Game Play Data. Paper presented at the American Educational Research Association (AERA) 2011 meeting. New Orleans, LA.

7.     Clark, D. B. (2011). Learning Technologies in Informal Contexts. Panelist/Presenter in session presented at the National Association of Research 2011 meeting. Orlando, FL.

8.     Clark, D. B., Nelson, B., Martinez-Garza, M., Slack, K., & D’Angelo, C. M. (2011). Prediction and Explanation as Design Mechanics in Conceptually-Integrated Digital Games to Help Players Articulate the Tacit Understandings they Build Through Gameplay. Poster presented as part of a structured poster session at the National Association of Research 2011 meeting. Orlando, FL.

9.     Clark, D. B., Nelson, B., Martinez-Garza, M., Slack, K., & D’Angelo, C. M. (2011). Prediction and Explanation as Design Mechanics in Conceptually-Integrated Digital Games to Help Players Articulate the Tacit Understandings they Build Through Gameplay. Poster presented as part of a structured poster session at the National Association of Research 2011 meeting. Orlando, FL.

10.  Clark, D. B., Nelson, B., Martinez-Garza, M., Slack, K., & D’Angelo, C. M. (2011). SURGE: Embodied Learning About Newtonian Mechanics. Paper presented as part of symposium at the National Association of Research 2011 meeting. Orlando, FL.

11.  Clark, D. B., Nelson, B., Martinez-Garza, M., Slack, K., & Garvey, D. (2010). Integrating Prediction Into Navigation Interfaces and Explanation Into Dialog To Help Students Articulate Tacit Understandings. Poster presented as part of a structured session at the NSF Discovery Research: K-12 2010 meeting. Washington, DC.

12.  Clark, D. B., Nelson, B., Martinez-Garza, M., Slack, K., & Garvey, D. (2010). SURGE Chat & Frag. Hands-on demo and discussions as part of the Game Arcade session at the NSF Discovery Research: K-12 2010 meeting. Washington, DC.

13.  Clark, D. B., Nelson, B., Martinez-Garza, M., Slack, K., & D’Angelo, C. M. (2010). SURGE: Bridging Intuitive Ideas with Disciplinary Concepts. Talk presented as part of a symposium at the NSF Discovery Research: K-12 2010 meeting. Washington, DC.

14.  Clark, D. B., Nelson, B., Martinez-Garza, M., Slack, K., & D’Angelo, C. M. (2010). SURGE: Studies Completed, Underway, and In The Works. Poster presented as part of a structured session at the NSF Discovery Research: K-12 2010 meeting. Washington, DC.

15.  Slack, K., Nelson, B., Clark, D. B., Martinez-Garza, M. (2010). Influence of visual cues on learning and in-game performance in an educational physics game environment. Presentation at the Association of Educational Communication and Technology (AECT) 2010 meeting. Anaheim, CA.

16.  Clark, D. B., Nelson, B., D’Angelo, C. M., Slack, K. & Martinez-Garza, M., (2010). SURGE: Integrating Vygotsky’s Spontaneous and Instructed Concepts in a Digital Game. Poster presented at the International Conference of the Learning Sciences (ICLS) 2010 meeting. Chicago, IL.

17.  Clark, D. B., Nelson, B., D’Angelo, C. M., Slack, K. & Martinez-Garza, M., (2010). Argument Construction And Critique To Help Students Articulate Tacit Understandings, Embed Assessment, and Provide Feedback. Presented as part of a structured poster session at the International Conference of the Learning Sciences (ICLS) 2010 meeting. Chicago, IL.

18.  Clark, D. B., Nelson, B., D’Angelo, C. M., Slack, K. & Martinez-Garza, M., (2010). SURGE: Intended and unintended science learning in games. Presented as part of a structured poster session at the International Conference of the Learning Sciences (ICLS) 2010 meeting. Chicago, IL.

19.  Martinez-Garza, M., Clark, D. B., Nelson, B., Slack, K., & D’Angelo, C. (2010, June). Understanding students’ gameplay using data-driven visualizations as an analytical approach. Poster session presented at the International Conference of the Learning Sciences, Chicago, IL.

20.  Clark, D. B., Nelson, B., D’Angelo, C. M., Slack, K. & Martinez-Garza, M., (2010). SURGE, Vygotsky, Games: Connecting students' intuitive “spontaneous concepts” about Newtonian mechanics into formalized “instructed concepts”. Paper presented as part of a structured poster session at the Games, Learning, and Society (GLS) 2010 meeting. Madison, WI.

21.  D’Angelo, C. M., Clark, D. B., Nelson, B., Slack, K., & Menekse, M., (2010). Student Understanding of Vector Concepts Mediated by Immersive Game Playing. Paper presented as part of a structured poster session at the Games, Learning, and Society (GLS) 2010 meeting. Madison, WI.

22.  Clark, D. B., Nelson, B., D’Angelo, C. M., Slack, K., Martinez-Garza, M., & Menekse, M. (2010). SURGE: Assessing Students' Intuitive and Formalized Understandings About Kinematics and Newtonian Mechanics Through Immersive Game Play. Paper presented as part of a structured poster session at the American Educational Research Association (AERA) 2010 meeting. Denver, CO.

23.  Slack, K., Nelson, B., Clark, D. B., D’Angelo, C. M., & Menekse, M. (2010). Visual Cueing and Visual Feedback to Provide Formative Assessment in a Physics-Based Video Game. Paper presented as part of a structured poster session at the American Educational Research Association (AERA) 2010 meeting. Denver, CO.

24.  Ketelhut, D., Clark, D. B., Nelson, B. C., Schifter, C., D’Angelo, C. M., Kane, T., Menekse, M., Shelton, A., Kent Slack, K., & Snyder, M. (2010). Electrons, Photons, and Neurons: Harnessing virtual worlds to redesign science assessment. National Association of Research in Science Teaching (NARST) 2010 meeting. Philadelphia, Pennsylvania.

25.  Clark, D. B., Nelson, B. C., D’Angelo, C. M., Slack, K., Menekse, M., & Martinez-Garza, M.  (2010). SURGE: Sequencing models and representations in a physics-based video game. National Association of Research in Science Teaching (NARST) 2010 meeting. Philadelphia, Pennsylvania.

26.  Clark, D. B., Nelson, B. C., D’Angelo, C. M., Slack, K., & Menekse, M., Martinez-Garza, M.  (2010). Comparing the impact of overlaying physics-based video games with formal physics representations in Taiwan and the United States. National Association of Research in Science Teaching (NARST) 2010 meeting. Philadelphia, Pennsylvania.

27.  D’Angelo, C. M., Clark, D. B., Nelson, B. C., Slack, K., & Menekse, M. (2010). Connecting tacit understanding from video games to formalized vector concepts. National Association of Research in Science Teaching (NARST) 2010 meeting. Philadelphia, Pennsylvania.

28.  Clark, D. B., Nelson, B., D’Angelo, C., Slack, K. & Menekse, M., (2010). Connecting students' intuitive understandings about kinematics and Newtonian mechanics into explicit formalized frameworks. Paper to be presented at the American Association for the Advancement of Science (AAAS) Conference 2010. San Diego, California.

29.  Clark, D. B., Nelson, B., D'Angelo, C., Slack, K. & Menekse, M., (2009). SURGE and LOOPS: games for force and motion. Presented at Technology Enhanced Learning for Science (TELS) summer retreat 2009. Minneapolis, MN.

30.  Clark, D. B., Nelson, B., D'Angelo, C., Slack, K. & Menekse, M., (2009). SURGE technology plan. Poster presented at Technology Enhanced Learning for Science (TELS) spring 2009 meeting. San Diego, CA.

31.  D’Angelo, C., Clark, D. B., Nelson, B. C., Slack, K., & Menekse, M. (2009). The effect of vector representations on students’ understanding of motion. Poster presented at the Physics Education Research Conference (PERC)/American Association of Physics Teachers (AAPT) 2009 meeting. Ann Arbor, Michigan.

32.  Clark, D. B., Nelson, B., D’Angelo, C., & Menekse, M., (2009). Integrating critique to support learning about physics in video games. Paper presented as part of a structured session for presentation at the National Association of Research in Science Teaching (NARST) 2009 meeting. Garden Grove, CA.

33.  Clark, D. B., Nelson, B., D’Angelo, C., Menekse, M., & Slack, K. (2008). Scaffolding understanding through research on Games for Education (SURGE). Poster presented at the 2008 DR-K12 PI Meeting. Washington, DC.