Principal Investigator
Doug Clark, Professor of Design-Based Learning and the Learning Sciences at University of Calgary. Clark's research analyzes students’ science learning processes in technology-enhanced environments and digital games with a particular focus on conceptual change, representations, and argumentation in these environments. Much of this research focuses on public middle school and high school students in classroom settings. Clark is the PI of SURGE EGAME (NSF DRK12), SURGE EPIGAME (DOE IES), and the original SURGE (NSF Exploratory DRK12). publications: www.dougclark.info |
|
Co-Principal Investigators |
|
Pratim Sengupta, Associate Professor of Science Education and the Learning Sciences at University of Calgary. Pratim is a Co-Principal Investigator of the EGAME project. His general research interests concern
designing modeling platforms and visual programming languages for
students, and building cognitive models of how students develop their
conceptual understanding and representational expertise
through using these tools. For this grant, his interests include
integrating modeling and programming with gaming, as well as
investigating conceptual change in students. publications: www.m3lab.org/publications
|
|
Gautam Biswas, Professor of Computer Science, Senior Research Scientist, Electrical Engineering and Computer Science, Vanderbilt University. Biswas conducts research in Intelligent Systems with primary interests in hybrid modeling, simulation, and development of open-ended learning environments for math and science education, including the Teachable Agents project (PI) and the EGAME project (co-PI). More recently, he has started a Cyberlearning project (PI) and is developing innovative educational data mining techniques for studying students’ learning. publications: www.teachableagents.org/publications.php |
|
Former Co-Principal Investigator on SURGE Classic |
|
Brian C. Nelson, Professor of Educational Technology at Arizona State University. Brian C. Nelson's research centers on (a) creating and testing design frameworks for collaborative inquiry environments, (b) designing scaffolding tools for collaborative inquiry environments, and (c) investigating new methods of assessment in educational games. |
|